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next royale map

Messages
46
Likes
5
Points
8
Thread starter #1
• 8 mans / No ally / 5 DTR
• Crapples enabled 1 minmute cooldown *only allowed to take 16 at a time*
• Map Kit : No combat enchants *featherfalling looting and unbreaking enabled* (fine if not just an idea)
• No Kits (bard / archer / rogue disabled)
• Force Invites [Enabled] reset every 3 day
• No private end portal. (again, just an idea)
• Invis [ Disabled ]. Slowness and poison [ Enabled]
• Rods [ Enabled ].
• DTR loss in nether 1.00 / overworld 1.00 / End 1.00 / Citadel 0.75
• Shotbow combat tag system (only get tagged if you hit people not from getting hit (could help w/ the trapping issue of kids just blocking u in)
• crate keys enabled btw not asking for a hardcore map

just some cool suggestions that I believe would provide a cool aspect of hcf that a lot of the newer players wouldnt have experienced before. Playing hcf back in the day, one of the most fun features of the gamemode was grinding / learing new / doing new things but since this version of hcf has been the same for 3 years now a map like this would bring back the grinding / experimenting aspect for a lot of people :)
 
Messages
45
Likes
12
Points
8
#2
1. V
2. V
3. DV, Sharp 2 prot 1 should be funny though.
4. Hella devouch. Bards and archer is the part of royale. You dont need em on infernal but the biggest part for royale and reforged is to have good kits.
5. V
6.DV
7. DV
8. V
9. V
10. DV
11. V

Some good ideas.
 
Messages
46
Likes
5
Points
8
Thread starter #3
1. V
2. V
3. DV, Sharp 2 prot 1 should be funny though.
4. Hella devouch. Bards and archer is the part of royale. You dont need em on infernal but the biggest part for royale and reforged is to have good kits.
5. V
6.DV
7. DV
8. V
9. V
10. DV
11. V

Some good ideas.
you dont like all diamond as youve never tried it the original squads maps were all diamond